Ropecon

Visited Ropecon, the annual finnish gaming convention, for the first time in four or so years. I’m guessing at the interval, it sure has been a while - and previous few years’ cons have been missed due to being abroad or lazy.

First impression upon arrival in Dipoli was of disbelief: “what am I actually doing among these kids”. Kids that have either dressed up, dressed down, ingested far too much sugar or are lethargic to the point of catatonia. A brief trip on the very shallow sales floor didn’t really much improve matters (though the first sighting of Ptolus confirmed that it is indeed a humongous tome). Figured that following the official program would be a better bet than roaming the halls.

The first of the guests of honor to speak was Bruno Faidutti, a french boardgame designer. The topic was the distinction of theme and mechanics in the games. A good talk, peppered with references to well-known games as well as to Faidutti’s own output (which is pretty much a blank slate for me, have played only Warrior Knights). The boardgame industry seems to be in decent shape, and the publishers have slightly retreated from the “all games must be easy”-stance - and true gamers’ games (such as Twilight Imperium) occasionally show up. The american (theme first) and german (mechanics optimized) schools are mixing up - and the market is bristling with interesting offerings. Mr. Faidutti didn’t much like online (”for me gaming is a social event”) or co-operative games (”they are so hard to balance, since the players do not play each other”). A long interactive session followed the presentation, and I think I have to take a serious look at his Mystery of the Abbey, a dedcuction game in the style of Name of the Rose.

Kenneth Hite was the guest of honor I chose the friday to show up in the con. A prolific author who has written more ideas about alternate history and conspiracies than pretty much anyone. He first gave a “state of the industry”-style speech (like his annual Out of the Box-post about the topic). And the state is bleak, very bleak - substandard books and a needlessly complex three (or even four) tier system are sapping the profits. And most companies are clueless to see the writing on the wall, and especially to react to it. Massmarket sales in bookstores are one way to increase the volumes - but only very few companies attempt to gain a foothold in, say, Borders. The future lies in two directions: PDF and small press. PDF because the sales can be controlled, without any inventory out in the field, and because the middlemen are eliminated from the equation. Small presses fill niches, and fill them in a way in which they know their customers and play to them as the customers want, and do not attempt to court the wider market.

Favorite games were discussed at length. Call of Cthulhu’s position at the very pinnacle is not threatened by anyone - and an appropriate comparison to old western movies was spot on. The #2 spot is held by Unknown Armies and Over the Edge, both games that have simple rules and a complex milieu in which to act. Lots of other games (and individual supplements) were named to be of rabidly good quality - both from massmarket publishers as well as some of the independents. My poor AMEX is going to scream soon, the tips will be put to good use.

Mr. Hite was quite simply one of the best speakers I’ve had the pleasure to listen to in ages. Precision-aimed sentences at the hobby were a good beginning, but when the delivery was drily witty and completely deadpan, I was sold. And the skill of deprecating himself and the audience was impressive. After all, in most circumstances repeated statements to the fact that the people on the other side of the stage were “basement-dwelling bozos” wouldn’t have gone down so well. But Hite, having been one of them just made himself more available to the audience. And availability was indeed made good use of, in another lengthy Q&A-session. The two statements (heavily paraphrased) that crystallize the event: “the industry may be dying commercially, but the hobby itself if flourishing” - to cap the state of the union-part, “do not be disturbing weirdos” - on how to attract more players (especially women).

Hite’s questions-n’-answers was curtailed by the arrival of the next speakers. The session turned out to be a game, not a description of the jeepform. A massivish LARP-ish game whose topic was a dating show on stage. Watched for fifteen minutes and decided that I wasn’t really into it (being a card-carrying member of reality-tv haters club) and sneaked out.

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