Feb 282012

What’s the weirdest character you’ve ever played? How did you end up with him/her/it?

That’d be Hangman, a hanged man with the power of a summoning a psychic noose – not a very effective participant in the first foray into the genre of superheroics.

The idea was sound, but the character wasn’t that realizable in GURPS.

Feb 282012


Have you ever “cheated” on a die roll/random chance outcome, or looked up a quest solution on a fan site? Why or why not? If yes, was it worth it?

As a game master, plenty of times.

As a player, never (to my best knowledge).

As a game master, fudging is oftentimes necessary to keep the story flowing, prevent the characters from dying too early and all in all massaging the adventure towards an arbitrarily improved resolution.

(Missed out on this entry in the series accidentally, it is retroactively pushed to a correct date to appear in proper place in the archives.)

Feb 272012

1000 Heroz logoRed Lynx’s 1000 Heroz is a game that lasts a thousand days. At least.

The game is updated with new content daily, and thus there will be close to three years worth of new playing for the princely sum of a euro.

1000 Heroz is a simple game – the task is to guide the daily character (everybody has a quasi-historical name) from start to goal across a scrolling playing field as fast as possible. The journey is mostly against the geography – there are very few mobile elements on screen. The controls are simple as well, just three virtual buttons on screen – left, right and jump (where the duration of the flight is determined by the length of the press).

The games does not vary that much, the levels are pretty much the same – and the only goals are the twin times that mark silver and gold level of accomplishment. The former tends to be moderately reachable (though some levels put up a sizable fight), the latter sometimes trivial or behind a seriously optimized romp with no false steps allowed.

1000 Heroz pulls in new content daily. And the update cycle has been subverted for a good purpose already once.

Feb 272012

What was the best reward you’ve ever gotten in a game? What made it so great? How much do you need tangible rewards (loot, leveling, etc.) to enjoy a game?

I can’t recall. Something interesting and with multiple uses (not just another plus in to-hit or damage).

All in all loot means less than a good story. Or a good fight.

Feb 272012

Oscar statueOscars don’t impress me much.

Too many good movies have lost out to mediocre competition throughout the years (the double snub of Raging Bull and Elephant Man by a far less ambitious Ordinary People in 1980 is probably the worst offense).

They are very Hollywood-driven.

And too tightly bound to the end of the year releases.

Like the Superbowl, the show starts too late, takes too long, and the long pauses inbetween short stretches of action are simply too much to take at 4:48 in the morning.

Occasionally the emcee’s jokes make watching worthwhile. Last year’s tag teaming of Anne Hathaway and James Franco was painfully bad. I’m sure Billy Crystal did vastly better this time.

Movie Monday #38: Oscars.

Feb 262012

Hitchcock cameoMovie Monday is on a top-list binge, and this week’s assignment concerns directors, a top three of the favorites.

There’s more than three, obviously, but the trio of Hitchcock, Linklater and Fincher hasn’t failed.

Hitchcock, obviously, is a man with tens of films. And in comparison to the two others, rather stuck in one genre: that of a thriller. Though his lone foray into comedy, Mr. and Mrs. Smith from 1941 wasn’t by any means a bad film. I started a collection of his films pretty much when I bought my first dvd-player, but have utterly failed to move beyond half a dozen films.

Linklater’s career is one of consistent genre-hopping. I saw Dazed & Confused first, back in 1994, and have enjoyed all his films since. Including the twin twelve hour romances of Before Sunrise and Before Sunset. Linklater’s take on one of the most unfilmable books ever, A Scanner Darkly, turned out to be both a decent movie and an appropriately damaged rendition of Philip K. Dick’s novel. Been a diligent movie shopper of Linklater’s oeuvre – bought two of his films multiple times (when Slacker and Dazed & Confused came out in Criterion Collection).

Fincher I discovered a bit late. For some unexplainable reason I missed Se7en in the theatres, and thus the director’s Fight Club was the first proper film by him. And it’s been a rollercoaster ride ever since, though none have hit the same zeitgeisty sweet spot. Shamefully haven’t seen his take on Girl with Dragon Tattoo yet, but it is on top of the backlog.

Movie Monday #37: The One in Charge.

Feb 262012


As usual, only the major categories covered:

Film: Tree of Life. Haven’t seen most, and I have too little faith in a silent or a 3D movie, Moneyball’s an even longer shot

Director: Terrence Malick. When it rains, it pours.

Actor: Gary Oldman. Overdue one.

Actress: Meryl Streep. Overwhelmingly rewarded already, but the alternatives are not credible.

Supporting actor: Max von Sydow.

Supporting actress: Melissa McCarthy.

Animated feature: Rango, though it is strange indeed that there’s no Pixar entries this year.

Cinematography: Hugo.

Document: Paradise Lost 3: Purgatory.

Visual effects: Hugo.

Writing (original screenplay): The Artist.

Feb 162012

Beyond the Veil cover

Who was the most memorable foe you’ve ever come up against in a game? How did you beat him/her/it? Or did you?

As a singular enemy, I’ve faced, probably the one that needed several attempts and changes of tactics was Storamere the dragon, the nemesis from Monte Cook’s Beyond the Veil.

The greatest enemy I’ve run against the players was Satimus the dark angel in Rod of Seraillian.