Skip to content
Archive of posts filed under the computer games category.

Indie Game: The Movie

Indie Game logoHot on the heels of GET LAMP follows another film on a minority segment: Indie Game is set to be released next year.

Game of the Week: Plants vs. Zombies

Plants vs. Zombies logoI bought PopCap’s Plants vs. Zombies for the ipod Touch to serve as in-flight entertainment on the trip to Japan in April. While the game was definitely a good timewaster, it took me almost half a year to finish.

Plants vs. Zombies is a tower defense game where the player uses toys at his disposal (different plants and plant paraphernalia) to stave off invading enemies (zombies).

The game starts off simple, with peashooters against slowly shambling zombies. But the evolving enemies (packing anything from steel buckets to zamboni machines) demand higher grade weaponry. And that is indeed provided – beating each level in the adventure mode puts a new plant at the player’s disposal.

Visually the game falls into the candy-colored-cuteness camp. Even the undead are given a pleasant coating on top of their festering skin. Tom Savini-style visuals would hardly have led to the massive sales the game has enjoyed.

Indeed, the game has been a great success for the kings of casual gaming. It’s been ported to quite a few platforms, with a version on the XBLA surfacing in September. No sequel has been announced yet, but it’s just a matter of time before a new horde of the living dead walks onto the consoles and computers.

Plants vs. Zombies features achievements on all platforms. Achievements that demand quite a bit of extra playtime after the adventure mode is completed, as only a few will get picked up during the course of the story.

A selection of minigames (including zombie-bowling) round out an entertaining package well worth the couple of dollars it costs.

How to annoy customers 101

The Facebook version of Scrabble has a pretty tight grip on the “bad UX of the year”. An unavoidable 30 second wait with a small and inappropriate advertisement is not really the way to encourage returning to the game often. Double annoyment demerits on account of the game status not being visible outside the application.

History of graphic adventures

Graphical Adventures coverGraphic Adventures, the Book is a book culled off wikipedia and supplemented with spot interviews and major editing of original content.

It’s a subject dear to me, so this will probably be my first plunge into Lulu-published books.

Guybrush Threepwood 2.0, part 2

Yay! The second “special edition” of a Monkey Island game has finally been given a release date.

The carefully crafted remake of Monkey Island 2: LeChuck’s Revenge debuts on too many platforms to count on 7.7.

I’ll be picking it up on Xbox 360.

Lost as a Lucasarts adventure game

Lost as a Lucasarts gamePure genius. And probably quite a bit better than the less than great Via Domus game from a couple of years back.

Akihabara

Akihabara is a seemingly very powerful javascript toolkit that allows creation of fluid arcade games playable in the browser without flash.

Monkey Island 2 on Xbox 360

Yay, the rumor’s proven true. Monkey Island 2, the Lucasarts classic from is set to appear in the summertime.

Steamy indeed

Steam IS on its way to Macs.

Now I have to start remembering my half a decade old and since unused password.

Rumors of LeChuck's demise exaggerated indeed

Monkey Island 2 is on its way to modern systems.

And there was much rejoicing.

Sudden steaminess on the horizon

Steam on OS X teaserAccording to RockPaperShotgun Valve Corporation’s Steam content delivery system is about to arrive on OS X. Or on the iPhone/Touch/iPad. Or it might be just a red herring in the ongoing alternate reality game that centers on Portal 2.

Considering the rather poor state of game offerings in local stores, even with a vastly shorter list of Steamed games with Mac versions available than on the windows box, this is a very welcome piece of news indeed.

And the arrival of Portal and/or Half-life 2 at the same time would not be raising too many eyebrows either.

Civ V

Firaxis announces Civilization V for the fall 2010.

Worrisomely enough “on PC” only, even though the previous parts were released on Mac OS X as well.

Elite turns 25

Elite turns 25 years, and is celebrated with origami designs of the ships.

Glitching

EggplantStewart Butterfield’s new company, Tiny Speck, has revealed their first product. Glitch looks like a MMO version of Little Big Planet. The site is not very forthcoming with extra details, but some are available in a CNET article.

Zeitgeistily enough, there’s no blog describing the development progress and marketing, only a twitter-account.

Game of the Week: First Person Tetris

First Person TetrisFirst Person Tetris is yet another take on the most famous Russian computer game. It’s a flash rendition of the classic, where the biggest difference is the fact that the whole world spins around the falling tetromino.

A /. triplet

Interesting pieces of news via slashdot.org:

Hooked on the feelies

Gladly spent extra 10€ on the collector’s edition of Bioware’s Dragon Age: Origins.

After all, it’s been way too long since games included cloth maps in the package.

If it sounds too good to be true …

… it probably is.

As proven by the Techcrunch analysis of the scammy habits of “game sponsors”.

ASCIIpOrtal released

A liberal ASCII rendition of Portal is out. Versions exist for OS X, Windows and Linux.

Sprain your brain.

Images would spoil the surprise.

Game of the Week: Mafia Wars

Mafia Wars logoZynga’s Mafia Wars is a massively single-player game of building a criminal empire. Despite being billed as multi-player, the player-to-player interaction is very limited.

Mafia Wars is one of the most popular games on facebook (and available on many other platforms as well). Official figures are hard to come by, but daily users do number in millions.

The object of the game is simple – gain experience, money and other rewards for extending your criminal empire. The quest begins as a minor hood (confined to simple muggings), but the journey winds forward through acquisition of better tools, properties and prestige. The action is governed with energy points – each criminal job consumes some, and it returns at a trickly pace.

And then there’s achievements. Like in so many games these days, the act of doing something a bit outside the main storyline is rewarded with a tag. Some of the achievements will be acquired during the story almost automatically (picking up ten knives from fallen foes), whereas some need quite a bit of extra effort (selling 50 casinos).

Mafia Wars begins in New York. The first expansion moves the action to Cuba, and a forthcoming supplement allegedly significantly alters the gameplay in Moscow.

The short bouts of gametime and variable tasks available lessen the feeling of doing nothing but a grind. But ultimately Mafia Wars is a grind – the same missions need to be repeated over and over, both for experience and for loot. Plenty of the later missions require special items that can only be acquired through appropriate missions (eg. disposable cellphones are best taken by looting an electronics shop). Quite a few of the loot items are one-shots, which of course means return trips to the missions that reliably reward them.

Mafia Wars is popular enough to have given birth to multiple strategy guides. A lot of the tips are usable by all, but some require quite an investment (like a separate account to maximize the number of fellow criminals, most of whom will not be real friends on the social network).

There is no official aftermarket for items, but since trading is easily available, any transactions for mutual benefit occur outside of the game itself.

In addition to item trading and gifting, Mafia Wars provides means to ask favors (items, extra family members and such) from the godfather. The favors cost points that are slowly gained through experience (or purchased with real money).

Zynga has been very successful in setting up the game in such a way that it can be connected to through multiple gadgets and social networks. And with the constant evolution and expansion, it doesn’t look like stagnating any time soon.

Return of M.U.L.E.

M.U.L.E.Yay, Dani (née Dan) Bunten’s legendary M.U.L.E. will return as a remake, with an iPhone version to follow.

Game of the Week: Canabalt

Canabalt logoThere’s been one-button flying games before. I was quite thoroughly hooked by the PalmOS version of SFCave back in the day.

An one-button platform game is a newer arrival.

Canabalt is definitely not a game with great longevity, but an interesting concept, and a great way to while away a murderously boring conference call.

8-bit trip

Retrogaming. Lego. Chiptune soundtrack.

It’s all here.

The fruit of 1500 hours of labour.