Sörkka Pinball Open 2008
Participated in the Sörkka Pinball Open contest yesterday evening, and have absolutely no illusions whether I’ll make it to the finals today. Managed to suck so bad at the tables, that a decent ranking would be nothing would be downright insulting.
The setting of the qualification part of the tournament was simple - score well on six tables, half of them old, half of them new - the watershed being the year 1988.
Started the effort with the oldest game of the bunch: Surf Champ, and managed to get a respectable score (meaning that it beat at least the two guys who’d been playing before me). But the old table never felt comfortable, and I wasn’t looking forward to the other two old pins at all.
I’ve never got Indiana Jones figured out, and this time the goings on were further complicated by the very fickle mode-starting cup - out of five hits four bounced out, and the lone completed mode (path of adventure) didn’t really rack up the score. The new Indiana Jones pinball (to celebrate the arrival of the fourth movie) was no longer news to anybody but me - I’d completely missed out its delivery to the two multiplex theatres in Helsinki. Definitely something to check out later today.
My turn at Cirqus Voltaire turned out even worse. I’ve never played so bad on that table - managed no ringmaster defeats at all, and I can’t even remember the resulting score. No explanation, just managed to blow through the game without achievements - which is uncharacteristic, this is a game I actually like, and have played quite a bit. At this point it was pretty clear that the final sixteen would require comprehensively serious heroics on the remaining three tables.
And the fourth game wasn’t too bad. Despite initial misgivings (and two very nasty side-drains) on Fireball, the last few balls gathered a positive outcome from the old table. Too bad the game broke under heavy use, and the scores were disqualified in the ranking.
Next to Fireball stood Mr. and Mrs. Pacman, a game I’d never seen before. And the first encounter wasn’t really positive as I managed to get the three balls drained in record time (no ball-saver was obviously employed). This ranked as the lowest point of the evening, and I spent the singular replay on the video-game inspired table. To an even lower score, and probably a position in the very lowest group on this table.
The last qualification game I played was Junkyard, and despite a low score, this was by far the most enjoyable of the six.
The tournament tourned out to be a bust, that was certain at this point, but the rest of the collection was available for casual play. The biggest new entries in my playbook were Popeye and No Good Gofers.
The former was a pleasure to play, and despite the largish upper playing field blocking sight on the top half, I didn’t feel it was too much of an impediment - the lack of information provided for the shooting gallery and search for sweetpea, on the other hand were quite distracting.
The latter was yet another Pat Lawlor game I hadn’t tried out before, and I was quite impressed by it. Definitely not in the league of Twilight Zone or Addams Family, but then again, few games are. The slam ramp (for quick hole in one-shots) didn’t get exercised enough, but all in all there was enough variety in the game to keep the interest up.
Next to the Gofers stood Banzai Run, and early Lawlor design, which I’d only seen powered-off before. This is the only pinball that has additional flippers on the backboard. Unexpectedly I found the game rather tedious - and especially the vertical playing field felt like a tacked-on gimmick. A view which I’m more than prepared to change upon repeated exposure, the first few tries just weren’t that convincing.


Been playing a couple of games of 


