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Archive of posts filed under the video games category.

Multi-angle news

FPO logoFirst Person Observer – news aggregated from varius gameworlds.

Back in contention for Vaporware awards in future

Cream of the crop

RUN DLC’s feature lists quality games on consoles that did not sell too well. They missed Jeff Minter’s awesome take on Tempest for the Jaguar, but the sole decent game on the n-gage, Pathway to Glory was a nice addition.

Game of the Week: Angry Birds

Angry Birds logoRovio’s Angry Birds is a bona fide finnish software success story.

Angry Birds features a feud between the birds and pigs. The birds assault the pigs holdings with the aid of the player and a big slingshot. The touchscreen is used to control the power and the angle of the shot, thereafter the game’s physics engine takes over to determine which objects on screen break or fall under the impact. Later levels feature increasingly complex structures in which the pigs are hiding, and correspondingly additional species of birds that provide special effects to the assault. Completion of a level requires a direct or indirect hit on each of the pigs.

Angry Birds has been released for Maemo 5 (Nokia’s N900) and Apple’s iOS (ipod touch / iphone), with ports in the pipeline for Palm’s WebOS and Google’s Android. Definitely a game for all the touchscreen devices.

Thus far the game has sold more than six million copies, and looks destined for movie screen.

The game is simple, but addictive. The levels have been built with care. The first few are almost trivial, towards the end the puzzle-like missions demand perfect hits and effective use of the different birds special abilities. Success is rewarded with one to three stars, and reaching a triple on each of the levels takes time and practice.

Indie Game: The Movie

Indie Game logoHot on the heels of GET LAMP follows another film on a minority segment: Indie Game is set to be released next year.

Vote Inky!

As impressive hacks are counted: the MAMEization of an electronic voting machine gets top billing this week.

Game of the Week: Plants vs. Zombies

Plants vs. Zombies logoI bought PopCap’s Plants vs. Zombies for the ipod Touch to serve as in-flight entertainment on the trip to Japan in April. While the game was definitely a good timewaster, it took me almost half a year to finish.

Plants vs. Zombies is a tower defense game where the player uses toys at his disposal (different plants and plant paraphernalia) to stave off invading enemies (zombies).

The game starts off simple, with peashooters against slowly shambling zombies. But the evolving enemies (packing anything from steel buckets to zamboni machines) demand higher grade weaponry. And that is indeed provided – beating each level in the adventure mode puts a new plant at the player’s disposal.

Visually the game falls into the candy-colored-cuteness camp. Even the undead are given a pleasant coating on top of their festering skin. Tom Savini-style visuals would hardly have led to the massive sales the game has enjoyed.

Indeed, the game has been a great success for the kings of casual gaming. It’s been ported to quite a few platforms, with a version on the XBLA surfacing in September. No sequel has been announced yet, but it’s just a matter of time before a new horde of the living dead walks onto the consoles and computers.

Plants vs. Zombies features achievements on all platforms. Achievements that demand quite a bit of extra playtime after the adventure mode is completed, as only a few will get picked up during the course of the story.

A selection of minigames (including zombie-bowling) round out an entertaining package well worth the couple of dollars it costs.

Therapy counters, w33

  • Books catalogued in LibraryThing: 362 (still going through the living room).
  • Stars discovered in Super Mario Galaxy: 23 / 120 (getting back to an old classic).
  • Crew members recruited and made loyal in Mass Effect 2: 10 / 12, 4 / 12 (with the intention of ALL/ALL before going through the Omega relay).
  • Pending movie review articles: 5.
  • Pending game of the week articles: 6.

Addictive much?

Present meets the past

Halo for Atari 2600Halo for Atari 2600.

By Ed Fries, former Microsoft executive. Proving that a hacker is a hacker no matter how hard and far he falls.

Layton's Third

Professor Layton and the Unwound FutureThe third Professor Layton game, concerning an Unwound Future, has been given a release date.

Been happy with the first two, and will pick this one up as well.

Angry Birds AWOL?

Following a tragic and sudden expiration of the its screen, I’m back to using Musti 2 (having laid Musti 3 to rest).

Had the device reflashed (it was running a build from late December), and went looking for the most essential applications.

And discovered that Rovio’s Angry Birds is nowhere to be found in the Ovi Store. The pack of extra levels, sure – but the actual game is absent.

Guybrush Threepwood 2.0, part 2

Yay! The second “special edition” of a Monkey Island game has finally been given a release date.

The carefully crafted remake of Monkey Island 2: LeChuck’s Revenge debuts on too many platforms to count on 7.7.

I’ll be picking it up on Xbox 360.

A TARDIS MAME cabinet

Indeed, as geeky things are considered, a MAME box built into a TARDIS takes the top position in the July competition.

Akihabara

Akihabara street viewIt’s been a long time since the previous entry about the April trip to Japan. Been busy and uninspired. Will try to conclude in decent time.

Akihabara had changed somewhat in six years since the first and thus far the only trip there.

The big stores, even chains have taken root and crowded out the weird small shops.

In 2004 it was easy to discover shops packed with old videogames and game soundtracks. This time they were in minority, superseded by ubiquitous porn-games for windows.

The weird shops were close to the metro station, present either as singular windows in buildings, or rather well-hidden in office blocks that show no signs of their contents outside.

Picked up the first t-shirt of the trip (grey on black, always an exuqisite combo) and cemented my position as the premier gaming geek in Nöykkiö by purchasing a Professor Layton figure. Sadly, the soundtracks of the classically-musiced series were nowhere to be found.

View towards the Akihabara station

Music games, the next wave

Last year’s deluge slows to a trickle this year.

Guitar Hero 6 is the only game in that series, and the corresponding update the in the competing franchiseRock Band 3 seriously ups the ante with a pro mode (which requires yet another guitar) and a keyboard peripheral.

Lost as a Lucasarts adventure game

Lost as a Lucasarts gamePure genius. And probably quite a bit better than the less than great Via Domus game from a couple of years back.

Pac Man turns 30

Pacman as a google doodle

Google celebrates the birthday of the classic game with a playable doodle. No t the traditional screen layout, but awesome

Game-related observations from the weekend

From the two game evenings on Friday and Saturday.

  • Twilight Zone remains a cutthroat game – this time way crueler than usual (breaking mere 100M took a discouraging amount of tries). Didn’t even dare to try out Pat Lawlor’s other fare (Funhouse and Addams Family).
  • Kids of Carcassonne is very limited take on the original. But one that attempts to fuse some skill into the pure luck of the draw.
  • I so need to upgrade the Wii controllers with MotionPlus modules.
  • Terminator 3: Rise of the Machines has a rather monotonous beginning sounds-wise.
  • Green Grass and High Tides features punishingly long guitar solos in Rock Band.
  • Bridges, Castles & Bazaars-expansion for Carcassonne adds a respectable bit of interaction and new elements into the game, without unduly complicating it.

Resist the invasion

Space Invaders propaganda posterYet another entry in Steve Thomas’ awesome series of faux propaganda posters based on classic videogames.

Third Time Lucky Indeed

N-Gage is back.

N-Gage HD features GTA: Helsinki as an exclusive to attract buyers.

(And yeah, do check the date of the article before reserving a unit).

Game of the Week: Mass Effect

Mass Effect logoFinished Bioware’s Mass Effect a couple of weeks ago, since playing the direct sequel without having seen how the original ends felt odd.

Mass Effect is a space opera role-playing game where the choices matter more than character’s statistics. The game combines traditional RPG elements with a third person shoot-em-up. This can lead to situations where perfect aim with a high-lethality sniper rifle leads to a miss, on account of the underlying random number generator.

The shooting is supplemented by “biotic” and “technological” powers. These are supernatural manifestations such as telekinetic tossing around of enemies or direct sabotage of their arms. The selection feels like low power force from Star Wars and as such does not stand out as being too much out of place.

The game plays well, apart from a one or two scenes, most of the combats are doable with the first try. Hence the sudden difficulty spike in the final combat feels almost unfair. Before that there’s no need to synchronize the use of weapons and powers too much, but the ultimate fight pretty much demands a much closer attention to detail.

The plot oozes sense of wonder. It’s once again a case of a hidden Big Evil menacing the galaxy, with the protagonist the only one available to defend. However, the game manages to sidestep being a mere collection of cliches, and actually produces a decent story. The main plotline is not that complex, but it is supplemented by scores of sidequests, the completion of which provides tangible benefits in the form of improved equipment and additional experience.

An even more attractive piece of gaming evolution is the interaction system. The faces have been rendered well, and the dialogue system is unparalleled thus far. It allows the player to select the mood of the protagonist, not the exact words he is going to utter.

Bioware’s attempt at providing downloadable content post-release for Mass Effect has been a failure. There’s been two pieces thus far, with especially the latter one, Pinnacle Station getting very negative reviews.

Achievements-wise, Mass Effect is not optimal either. A lot of them are pure boring collections (x number of kills with a certain weapon) whereas others require multiple playthroughs (finish the majority of the game using a certain NPC assistant). Then again, the 20+ hour duration of the minimal plotline is anyway not conducive to easy gamerscoring.

The most controversial part of the game was the inclusion of a very limited sex scene at the conclusion of a continuing sidequest. The couple of seconds of blurry camerawork are tame indeed, and nothing that isn’t shown on television on a daily basis. Nonetheless, the media storm resulting from its inclusion resulted in endless threads (and probably improved sales as well).

The second part of the Mass Effect trilogy has started with a bang, I’ll return to the rather streamlined game in the form of an article at an appropriate time (meaning when I’ve progressed beyond level 6).

Monkey Island 2 on Xbox 360

Yay, the rumor’s proven true. Monkey Island 2, the Lucasarts classic from is set to appear in the summertime.

Rumors of LeChuck's demise exaggerated indeed

Monkey Island 2 is on its way to modern systems.

And there was much rejoicing.

We aim for a decidedly non-prosumer, un-informed audience

Two strikes against Activision: termination of a fan-produced King’s Quest sequel (a franchise dormant for eleven years) followed up by a summary dismissal of Infinity Ward lead developers (citing insubordination always goes down well in non-menial jobs).

The former could save itself with a sudden turn towards a satire, the latter probably has the Electronic Arts higher management slavering at the prospect of employing the duo.