The tools for Jolla’s platform are now available for other platforms than just Linux.
I’ll give it a shot at some point, QML was a nice tool on Harmattan, and likely has only improved from its early days.
The tools for Jolla’s platform are now available for other platforms than just Linux.
I’ll give it a shot at some point, QML was a nice tool on Harmattan, and likely has only improved from its early days.
Haven’t felt the need for it yet, but the concept of Reactive Cocoa is both impressive and scary simultaneously.
Been a busy couple of weeks.
Relesed two private betas of Tunemio. Unless something fatal crops up, this baby is headed towards the App Store in a week or two.
Changed working schedule to accommodate more wake-up time with Elmo at home. This means working long evenings. And that, obviously, has meant a far slower update frequency here (glacial, I would say).
But here it finally is, the first released screenshot of Tunemio:

Continuing from the book, this web-based git reference provides an orthogonal view.
A demo is worth a thousand empty accolades.
And as Stately shows, the technique goes far beyond toolbar icons.
Stately is just the beginning of geographical fonts, I hope, a corresponding solution for the countries of the world (with ligatures for continents and such) would be a very good complement.
Git is the weapon of choice for Huimio’s source code management.
XCode provides a mostly decent interface to the local and remote repositories.
But it never hurts to know more, a lot more, about the system: and there a free book comes in handy.
I had completely missed this review of Fingerporilainen.
Pleasantly short, with improvement ideas and a positive grade. Perked up my saturday, that’s for sure.
There’s awesome, and there’s this retro-grooving take of a page not found-page.

Most computer gaming/hardware/whatever magazines have slowly but irrevocably turned into vehicles of consumption, only rarely do they contain anything singnificant on creating something or understanding things any deeper than the surface.
The new marshall in town, Skrolli (in finnish), aims to correct that.
The zeroth issue (a four-pager .pdf) is out already, and the first proper magazine should see daylight in early 2013.
Andrew Baldwin’s blog (another previously Nokia intranet-only) provides insight into GL shading the easy way (in QML).
Xlisp.org has the manuals for the original Infocom development environment: ZIL and ZIP.
One of the things that didn’t go according to specs in the departure from Mother Nokia was my publishing account.
It’s now locked out, despite the promises that the account would remain valid after the departure.
So no updates on the download figures of published content yet. Last time I checked Fingerporilainen was somewhere below 7k downloads, the others far lower.

As attributed to Andrew S. Tanenbaum, Grace Hopper (and plenty of other folks):
The nice thing about standards is that you have so many to choose from
And with the recent HTML5-split into two, the future of web development got a little more complicated.
A List Apart’s summer reading issue provides plenty of interesting articles. Some of them more than a decade old, others containing ideas that are still very much top-shelf quality.
It would have been even more interesting to have a commentary track for the individual articles, pointing out details that have been taken care of by standardization or browser evolution, of newer documentation supplementing the original and so on. But even as it is, the collection is a treasure trove.
The program for the first Tizen conference is out.
The sessions are pretty much without surprises, it will be much more interesting to see what is launched or released
Fingerporilainen, the second step in my continuing campaign for world domination, is now available in Ovi Store for Harmattan devices (which is to say that it works on N9 and N950).
It is a very simple application that provides easy access to the six-strips-a-week content published by Helsingin Sanomat.

And yeah, before you ask, I’ve written similar apps for Viivi & Wagner and Wulff-Morgenthaler as well.
Qt 5 alpha is now available. Source only for the time being.
Vision Mobile has released their annual report on cross-platform tools.
Interesting, but disappointingly US-centric, evident in e.g. Qt getting way less attention than it deserves.
With the impending arrival of iPad 3 on Wednesday, it will be interesting to see whether the quadrupled resolution of the screen generate a third branch of iOS software.
After all, the current iPad crop no longer is the highest density in the land.
Then again, going retina didn’t fragment the iPhone offering – the applications just adapted the two resolutions within to serve both the new and the old devices.
My bet is on the same happening again.
But the attraction of graphics 2048 pixel wide cannot be underestimated, hence the prospect of a “Full HD” qualifier. Which would, indeed, be appropriate, since the device can play Bluray content at full resolution.
I published Platform Version a couple of weeks ago.
It is the first piece of application software I’ve published professionally.
It is an excessively simple piece of software. It does one thing, and one thing only: it displays the version of the Harmattan platform running on a Nokia N9 (or an N950).
The information is obviously available for users via the settings of the device, this application just provides as easy a way to view it as possible.
N9 Developer blog, by the team who builds the SDK documentation and other relevant bits, for the application developers.
Discovery of the week: Marco Arment’s blog, filled with goodness on many levels, mostly Apple-related.
Andrew Plotkin’s My Secret Hideout is a textual software toy for iOS.
It is a procedural text generation device – where the description of the eponynmous hideout is generated from the various symbols placed on screen by the user. The generation is deterministic (so two trees built from same symbols in the same location are alike) and very wide (up to a googol variations).
Despite the author’s long history of interactive fiction – My Secret Hideout is not really interactive, and definitely not a game.
But it is an interesting concept and a nicely languid way of spending time.
The interface is smooth. Which is promising, considering that Hadean Lands is inbound soon, and I have great expectations for the first commercial piece of interactive fiction on the ipad.