I’m now a scarred veteran of about two dozen games of Scrabulous on facebook.
And I’ve got to say that I’m still impressed by the service, right now running somewhere around 37 million games hosted.
The shortcomings I’ve found are mainly on the game itself, and not its electronic implementation.
Scrabble lends itself to many kinds of abuse. Perhaps the worst of which is the incoherent dictionary used to qualify words - why is a quality word like “SAXON” not valid, but extremely obscure words from foreign languages (like “TALOOKA”) pass with flying colors. Another abuse is the constant reliance (according to statistics provided in Word Freak, these account for 75% of words used) on two-letter words alongside the actuals, most of which have no real meaning beyond the dictionary (yeah, I’m looking at you “ZA” - no way anybody uses that for an abbreviation of a pizza).
So most of all the game should include a method to customize the dictionary - in a game without any AI this would consist of just limiting the lookups, nothing more.
But to traditionalists this might be enough to justify calling it a different game altogether. The team behind Scrabulous has been quite receptive on ideas for improvment (including a rewind-tool for checking out game progress), so the worst that can happen to the idea is a firm “NO”.
Wildwords takes several steps to combat these cons in the game, and it does sound like an interesting alternative. Now if only there was a decent electronic implementation available… The current offering seems to be somewhat Web 0.97, but that could be easily rectified by some enterprising developer. The game itself looks self-published, but that’s definitely not a deterrent, and neither is the price, especially considering the cheap dollar.
No bingoes thus far in the games, and the highest score per word is still somewhere around 70 points.
Anybody looking for a challenge is welcome to kick off a game.